Tuesday, July 28, 2009

Camera scrolling



I've started the basic scrolling (x-axis) of the game's camera. Worked out some algorithm that seems to simulate LF2's camera quite well. y/z-axis scrolling may be a bit different though, seeing that extreme platforming may cause unexpected behaviour.

change log 28th July 2009
updates:
- type 3 loading
- opoints
- camera scrolling

bug fixes:
- holding down A during jump/dash causes it to be set to true even while on ground
- mid air "walk"
- dash dirchange could allow you to glide above the ground.
- falling landing in mid air
- various small bugs



Azriel~

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