Thursday, July 12, 2012

One More Menu

What's new? Well, I've adopted c++11, or at least, started to.  The GNU Compiler Collection doesn't yet have support for std::thread on Windows as far as I could tell, will be great when that's done.

For visible changes though, I've started work on the character selection menu (yay!).  Getting the logic done now, but for the actual design and how it will look in the end, that's something that will be done later. Here's a screenshot that doesn't look very exciting:


What it can do now is cycle through available characters and change teams (the border around the face pic changes colour).  I really enjoy working on this, but I might not be able to speed up progress just yet (will try though). Until next time.



Azriel~

Sunday, March 11, 2012

One year later

And no I haven't given up yet.  I have been busy, and with university over, and work started, I still have managed to do a little work on hq:


Interesting things in that screenshot:
  • Life bars (they change colour the lower the character's hp is)
  • Shadows
I don't really want the life bars to stick under characters while fighting, seems a bit distracting, although it helps identify the weakest target.  Probably will go with a user interface overlay.
For shadows, the direction the light comes from can be changed (left to right angle, and top to bottom angle), but currently the shadows are just rendered flat onto the ground.  I've been reading up on shadow mapping and perhaps I'll implement it in the future, but if I don't, then we might just revert to simple shadows.

Right now I'll be working on the user interface, and then on more of the in-game logic (catching is buggy). Oh and, characters can be killed now (the logic for how to deal with a "dead" character is harder than you'd imagine).



Azriel~