Interesting things in that screenshot:
- Life bars (they change colour the lower the character's hp is)
- Shadows
I don't really want the life bars to stick under characters while fighting, seems a bit distracting, although it helps identify the weakest target. Probably will go with a user interface overlay.
For shadows, the direction the light comes from can be changed (left to right angle, and top to bottom angle), but currently the shadows are just rendered flat onto the ground. I've been reading up on shadow mapping and perhaps I'll implement it in the future, but if I don't, then we might just revert to simple shadows.
Right now I'll be working on the user interface, and then on more of the in-game logic (catching is buggy). Oh and, characters can be killed now (the logic for how to deal with a "dead" character is harder than you'd imagine).
Azriel~
Its glad to see you still running this :D
ReplyDeleteShadow is a good idea. But if there is a wall in the background, it might be strange.