Thursday, July 30, 2009

Camera scrolling - extended


adding on to the camera scrolling, there's y and z axis scrolling now (both planes taken into account, shown in video by jumping up while on different z coordinates).

layer scrolling half works, I've got the algorithm slightly wrong (that's why you see the black bars on the right). Gotta fix those in the next update.



Azriel~

Tuesday, July 28, 2009

Camera scrolling



I've started the basic scrolling (x-axis) of the game's camera. Worked out some algorithm that seems to simulate LF2's camera quite well. y/z-axis scrolling may be a bit different though, seeing that extreme platforming may cause unexpected behaviour.

change log 28th July 2009
updates:
- type 3 loading
- opoints
- camera scrolling

bug fixes:
- holding down A during jump/dash causes it to be set to true even while on ground
- mid air "walk"
- dash dirchange could allow you to glide above the ground.
- falling landing in mid air
- various small bugs



Azriel~

Friday, July 24, 2009

Layout

Trying to find the right layout to use. There's the

LF2 layout, 2×4 boxes on top of the frame (HQ view)
Rumble Fighter 4 boxes on top of the frame, 4 below (HQ view)
Electronic popple, Player bars at the bottom of the screen, boss bars at the top
latest:

backgrounds need to be done, frame bars may be changed. Overall, kinda getting positive feedback.



Azriel~

Friday, July 3, 2009

Beginning of Hero Quest

Little Fighter 2 is one of the most successful games to be made. Its "moddability" is one of the main reasons for its long popularity and survival. It has also inspired me to create a game of my own.

Hero Quest will be an action beat-em-up, with multi-player support with certain playability similar to rpgs. The basic engine is under development. Currently this is quite new, and a lot of work has to be done.



Azriel~