Monday, August 24, 2009

charging/continuous inputs enabled



New tags have been implemented: hold_a: hold_j: and hold_d:
Basically they're the same as hit_a: hit_j: and hit_d:, but it doesn't care how long ago you pressed the keys, as long as you are holding it on the frame. also, it doesn't just "skip" to the frame, it waits for the wait: value to be up, and then goes (as in, it's the same as just having the hold_x: frame # as the next: #).

In the video, when you do D (forward) A with firen, you do the normal fireballs. however, if you do D (forward) A and hold A, it will shoot the big fireballs. Also, when you do DVJ, it just does a single flame; if you hold J continuously, he will keep breathing fire.




Azriel~

5 comments:

  1. so charging is now possible bugless?

    ReplyDelete
  2. depends what you mean by bugless. you can be stationery and charge, but not hold A and walk around charging up.



    Azriel~

    ReplyDelete
  3. no i meant like this

    a move where the more you hold it the stronger the attack

    and when are you gonna give a download link?

    ~naruto hyuuga

    ReplyDelete
  4. the strength of the attack can be done in data - you code it so that the "attack" object changes frames so that when you release, it will change its strength depending on the frame it is on (I haven't coded one that allows varying strength reusing frames yet. I might later, keep watching.)

    Download link will come when I've got proper characters to include (the ones shown are just for tests).



    Azriel~

    ReplyDelete