updates:
- improved code structure and condition checking for interactions
- added loading for light weapons and heavy weapons
- added rebound functionality for energy blasts
- set dv[x|y|z] 550 to stop Actors from moving
- implemented state: 100 (next: to frame 94 when you land on ground)
- enabled z axis movement for dvz: in the frame header
bug fixes:
- fixed data loading for extra unused tokens (e.g. wait: 10 6)
Azriel~
>added loading for light weapons and heavy weapons
ReplyDeletewhat does that mean?
Marshall
means, added the classes that store the Light Weapon and Heavy Weapon frames (they don't have any proper behaviour yet; Light Weapons can be picked up by any object with itr kind: 2 and 17).
ReplyDeleteAzriel~