Saturday, August 15, 2009

Small updates

Tested out Aeron on Hero Quest today. Exposed a number of bugs, some of which I fixed. Messed about with 2 players flying around. It was cool:



updates:

  • improved code structure and condition checking for interactions

  • added loading for light weapons and heavy weapons

  • added rebound functionality for energy blasts

  • set dv[x|y|z] 550 to stop Actors from moving

  • implemented state: 100 (next: to frame 94 when you land on ground)

  • enabled z axis movement for dvz: in the frame header


bug fixes:

  • fixed data loading for extra unused tokens (e.g. wait: 10 6)



Azriel~

2 comments:

  1. >added loading for light weapons and heavy weapons
    what does that mean?

    Marshall

    ReplyDelete
  2. means, added the classes that store the Light Weapon and Heavy Weapon frames (they don't have any proper behaviour yet; Light Weapons can be picked up by any object with itr kind: 2 and 17).



    Azriel~

    ReplyDelete